38. VFX |
3 |
This course introduces students to the foundational principles and techniques behind visual effects (VFX). By exploring the history, technology, and artistry behind VFX, students will gain a comprehensive understanding of how visual illusions are created for films, television, and other media platforms. |
39. Storytelling Through Art |
3 |
This course is project-based and involves using tools and methods to design and develop products. It provides students with industrial design techniques and prototyping for a physical product. Classes are conducted in a seminar format and use scenarios as well as practical exercises to reinforce key concepts. Topics include identifying customer needs, generating ideas, product architecture, industrial styling, and design for manufacturing. |
40. Virtual Design and Interactive Studio |
3 |
This course will focus on the field of Human-Computer Interaction as well as issues related to Virtual Interaction. It combines various knowledge areas and disciplines to serve the field of Applied Arts (Arttech) with the support of cognitive psychology. The main goal of this course is to enable human interaction with virtual environments, recognizing the growing importance of virtual reality applications in human development. |
41. Visual Art Studio |
3 |
This course provides students with an overview of the principles and basic techniques in visual arts. Throughout the learning process, students will embark on a creative journey, expanding across various mediums, styles, and diverse historical periods. In this course, students will develop both practical skills and a deep understanding of the world of visual arts. This will help students not only grasp the theory but also apply them creatively and flexibly in practice. |
42. ArtTech Studio 2 |
3 |
Students carry out a computer-based art application project through various project forms, research activities, and proposed research activities. The project is based on the application of concepts, techniques, and technologies that artists have employed over the past 25 years in traditional art, photography, film, animation, simulation, electronic games, design, and illustration fields. |
43. Interactive Light and Sound Studio |
3 |
This course will provide students with essential knowledge, skills, and practice of interactive lighting and sound technology in the world of theatre. Exhibition, art show. Students will apply the fundamental concepts, applications, and vocabulary for elements of interactive lighting and sound technology. |
- Creative design |
|
|
- Elective: Select 1 out of 2 |
2 |
|
44. Design for Interactive Entertainment |
2 |
This course provides students with the principles and basic skills in product design, interactive two-dimensional media. Students will grasp fundamental concepts, techniques, and necessary software for creating three-dimensional digital models and animations. Throughout the course, students will prototype and experiment with creative interactive digital techniques as a form of entertainment and communication for user experiences. By the end of the course, students will be able to create accurate and engaging two-dimensional interactive 3D models and animations. |
45. Transmedia Art |
2 |
Understanding of new media art, contemporary cultural phenomenology, relevant scientific, technological and theoretical disciplines. Acquiring skills for creation, contextualization and evaluation of new media art projects. Developing independent critical assessment of and discourse in new media art. |
- Elective: Select 1 out of 4 |
2 |
|
46. Mobile Game Design |
2 |
This course provides students with in-depth knowledge of the technology and techniques used to create successful cross-platform mobile games. By the end of the semester, students will have: 1. Developed a solid foundation in software technology for mobile games 2. Understanding of Unity & C# as well as common tools and plugins 3. Familiarity with design considerations and usability on mobile devices 4. Implemented some individual game project prototypes 5. Completed a larger game project, which can be demonstrated in a group environment. |
47. Exhibition Space Design |
2 |
This course provides students with a comprehensive understanding of the history, evolving perspectives, and methods of displaying exhibits in exhibition spaces. It introduces principles and standards of exhibition space design and the arrangement of functional layouts. Additionally, the course offers solutions for exhibition lighting and spatial composition. Building on the foundational knowledge provided, students apply scientific and technological advancements to propose design solutions for exhibition spaces and displays. |
48. Product Design |
2 |
This course is project-based and involves using tools and methods for designing and developing products. It provides students with industrial design techniques and prototyping for a physical product. The classes are conducted in a workshop format and utilize scenarios as well as hands-on exercises to reinforce key concepts. Topics include identifying customer needs, generating ideas, product architecture, industrial styling, and design for manufacturing. |
49. Advanced techniques in VFX Compositing |
2 |
This course delves into advanced techniques and tools for Visual Effects (VFX) synthesis. Building upon foundational knowledge, students will explore the intricacies of seamlessly combining real and virtual elements, enabling the creation of visually engaging narratives. Through hands-on training and practical exercises, students will achieve proficiency in software and advanced synthesis techniques, preparing them for careers in film, gaming, virtual production, and beyond. |
- Arttech |
|
|
- Elective: Select 1 out of 4 |
2 |
|
50. AI Art |
2 |
This course explores the intersection of artificial intelligence and art, introducing students to the tools, techniques, and creative possibilities of using AI in the creation of digital art. Through hands-on projects and discussions, students will learn to harness the power of AI to generate, manipulate, and enhance artistic creations. |
51. Holography |
2 |
This course on holography aims to acquaint learners with the fundamental principles of holography and impart practical skills in recording and reconstructing holograms. The course is specifically designed to provide participants with the necessary knowledge and abilities to fabricate holograms and comprehend their applications across diverse fields, such as art, science, and industry. By the conclusion of the course, participants will be capable of creating basic holograms, understanding the principles about holographic recording and reconstruction, and recognizing the potential of holography in various applications. This knowledge can serve as an inspiration for further exploration in the field of holography, as well as provide a solid groundwork for future research or application endeavors in this area. |
52. Cinematography and Filmmaking |
2 |
This course delves into the rich and multi-faceted world of cinematography and film making, encapsulating both the technical and artistic aspects of the craft. As an elective in the event track, it bridges the world of art and technology to give students an immersive experience in the realm of motion picture storytelling. |
53. Digital Fashion |
2 |
Throughout this course, you will be guided to experiment with various software used in digital fashion design and explore your position in both the physical and digital fashion worlds in order to: ● Develop skills ● Understand digital fashion thinking ● Research modern design ● Identify your position in the digital and physical fashion worlds ● Design in the digital realm Upon completion of the course, we will collaborate with industry partners to regularly select garments/collections for creation and digitization of content to be featured on their online platforms. |
- Communication |
|
|
- Elective: Select 1 out of 2 |
3 |
|
54. Mass Communication |
3 |
This module is related to the field of communication, providing students with knowledge related to understanding psychology as well as the receiving behavior of media groups in society. Because this subject's audience is relatively large, the knowledge and skills are equipped to coordinate communication channels on content implementation and unify the message and transform the appropriate content presentation for each channel. The scope of communication in this course is mass, so issues related to social responsibility will be discussed very carefully to help students understand the importance of communication activities carried out in the project. This module is related to: Integrated Communication, Content & Storytelling, Digital Communication: Strategy and Campaign, Interpersonal Communication Project |
55. Management & Communication |
3 |
Management and Communication is a basic subject of management and communication to become a better manager. It provides an understanding of the basic concepts of management and communication. The basic managerial activities including planning, organizing & controlling, and leading to accomplish better goals will be studied and practiced in this course. Communication as a key point to have better performance. Students are going to study about general knowledge on communication, public speaking, body languages, cross culture and persuade communication, they know how and prefer to demonstrate the skill of communication. They are well aware of managing communication in managing others. |
- Elective: Select 1 out of 2 |
3 |
|
56. PR & Advertising - Strategy & Campaign Project |
3 |
This course is designed to enable learners to apply knowledge of public relations (PR) principles, research methods, strategies, verbal and visual communications to develop a PR campaign for a client. Students will develop first-hand experience relating to the elements of a strategic communication campaign. This course is related to the following courses: Marketing and Communication, Practical Events Management Project, Seminar 2: Contemporary Global Issues on Marketing, Digital Marketing & Branding, Marketing Research & Consumer Behavior. |
57. Digital Marketing and Branding |
3 |
The course provides students knowledge and ability to carry out a Digital Marketing, Brand and Advertisement project. During the course, students will learn model digital marketing, brand equity and the process of advertisement campaigns. This course is related to the following courses: Marketing and Communication, Practical Events Management project, PR & Advertising - Strategy & Campaign project, Seminar 2: Contemporary Global Issues on Marketing, Marketing Research & Consumer Behavior. |
- Supplemental courses |
|
|
58. Practical Events Management Project |
3 |
This module is related to the field of Marketing. At the end of the course, students will be able to organize individual or group events. The course provides students with skills related to the performance of event organization activities. Knowledge of event management and operation. This subject is related to: Marketing and Communication, Marketing Research and Consumer Behavior, PR & Advertising - Strategy & Campaign Project, Seminar 2: Contemporary Global Issues on Marketing, Digital Marketing & Branding. |
59. Innovation and Entrepreneurship |
3 |
This course aims to provide learners with knowledge and skills for entrepreneurship, covering fundamental concepts of entrepreneurship, the role of entrepreneurship in personal and economic development, and the socio-economic aspects. The entrepreneurial process is explored, including idea generation, feasibility assessment, competitive analysis, business model development, and business planning. The course also addresses the preparation steps for entrepreneurship and financial considerations for startups. |